Jouven_SealevelView.png

Jouven

Jouven, the eastern continent of Terra, is a land of quiet beauty and quiet struggle. From above, it takes the shape of a great left-facing boot—its “laces” a chain of small islands scattered like emeralds across the sea. Though modest in size compared to Dormon’s deserts or Talknown’s volcanic jungles, Jouven’s rolling grasslands and glowing forests hold the pulse of civilization’s endurance in a world reshaped by RAD.

After the sun’s destruction and the rise of the chaotic energy known as RAD, much of Terra became harsh and uninhabitable. Yet Jouven endured, its fertile plains and steady RAD flux allowing life to take root again. Fiber-optic grasses and translucent vines grow among its meadows, their tips glowing softly during Acto and fading through Tront. Travelers crossing Jouven’s plateau by rail at night can see these radiant threads shimmer like constellations fallen to earth.

At the continent’s heart lies a network of towns linked by roads and a coast-hugging railroad.

  • Fronka, in the southwest, is a humble farming town and the childhood home of Neo Theo and Waku-Waku Tonk-Tonk, where jam jars of Neon-Forest berries sit beside well-worn research notes in Delta’s old study.

  • Badlamb, east of Fronka, is gentler—its gardens still tended, its air tinged with memory.

  • Tracksen, farther northeast, erupts each year into Crazy Days, a festival where children parade with metal rods pretending to wield magic, mimicking the heroes they idolize.

  • Beyond lies Inotown, an industrial hub beside the Gold Caves, where the Dominion’s Newglea Refinery gleams ominously in the night.

To the north, gentler lands open into Watervee, Acsha, and the now-ghostly Bliss Island, where empty railcars rust on seaside tracks. Ocete, farther north, survives under Dominion management—its small Newglea facility bathing the village in amber light. Deep inland, the Jouven Hills cradle Bowoxen, a lumber city whose forests stretch toward King Crax’s Castle, ringed by a moat and secrets. The western coasts reach Pourstout and Bloomy, bustling ports that look out across the sea toward the fractured horizon.

Between these settlements lies Jouven’s most enchanting region—the Neon Forest, a living laboratory of color and mutation on the northern edge of Fronka. Here, trees pulse with hues unknown to pre-Junosis life, and creatures such as Chadaks, Cybunnies, and Gappa Bears weave among bioluminescent roots. It was within this forest that Neo’s father, Delta, conducted his research on RAD-altered species, and where Waku-Waku still gathers Chadak eggs and curative berries for his family’s craft.

At the center of Jouven rises the Dominion’s Power Tower, a silver-veined monolith visible from miles away—a reminder that even this vibrant land lives under occupation. Yet despite Dominion control and the planet’s fragile equilibrium, Jouven remains the cradle of hope. It is here that Neo Theo begins his journey to uncover the truth of RAD, where friendships take root, and where the light of Newglea still flickers defiantly against Juno’s lingering curse.

Jouven is both memory and renewal—a continent where forests breathe light, rails hum through mist, and every hill bears the quiet pulse of a world determined to live again beneath its shattered sky.

Previous
Previous

Hex-Curse Islands