Hex-Curse Islands Realistic Overhead Titled.png

Hex-Curse Islands

Shaped by RAD and haunted by ancient magic, the Hex-Curse Islands of Terra form a volatile chain where each landmass carries a unique affliction and a legendary beast. Stone, Heave, Chill, Zap, Flare, and Glass stand as six colossal plateaus rising from the sea—each cursed and each holding clues to Terra’s fractured past. Explore their mysteries, face their monstrous guardians, and uncover how these islands bind the fate of The Junosis.

Stone Island – Petrified

A silent gray forest frozen in time. Stone Island is a fog-draped petrified wilderness where trees, creatures, and wanderers alike are trapped in eternal stone. Its guardian, Kane, a titanic king cobra that unleashes blue petrifying energy, coils through the mists as the island’s curse turns all life rigid and still.

Heave Island – Poisoned

Heave Island is a murky, mist-choked swamp where purple toxin saturates the air and water. Beneath the fog lurks Bobbert, a massive bobtail squid whose poisonous emissions and crushing tentacles make the island nearly uninhabitable. Beautiful at low RAD, lethal at high—this island breathes poison.

Chill Island – Frozen

A barren tundra of biting cold and shimmering frost. Chill Island manifests sudden bursts of winter that freeze anything caught in the open. Its drifting guardian, Fallake, a floating snowflake the size of a human with a radiant blue gem at its core, spins ice-laden winds that freeze living creatures where they stand.

Zap Island – Paralyzed

The cracked gray soils of Zap Island pulse with neon electricity. Every step risks paralysis as the ground births volatile Joltsumon spores. Its apex form, Mega Joltsumon, grows endlessly from accumulated electric energy, becoming a towering storm of living lightning.

Flare Island – Burnt

An overgrown savanna scorched by RAD’s heat, Flare Island dances between beauty and wildfire. Ready to ignite at any moment, the island is ruled by Bleonis, a black lion with blue, blazing fire for breath. His presence turns the fields into searing battlegrounds of heat and fury.

Glass Island – Radiated

A labyrinth of glowing green caverns, Glass Island radiates pure, concentrated RAD. Crystalline walls sparkle with gemstone light, illuminating treacherous tunnels where even the air vibrates with danger. At its heart rises Mistress RAD, a shifting emerald apparition that forms and reforms like sentient light shaped by chaos itself.

THE EXPANSE ISLANDS

Triggered during later story events

Sub Island – The Sunken Remnant

Formed from the submerged remains of other islands, Sub Island spreads across vast underwater caverns shimmering with eerie beauty. Elegant but dangerous creatures haunt the deep, illuminated by refracted RAD light echoing through tunnels. What great boss creature swims within its depths?!

Sky Island – The Ascended Fragment

RAD supported floating rocks where the ground is no longer safe and the sky is never still.

Marble Island – The Unearthed Core

Marble Island reveals a landscape of polished marble surfaces and radiant stone structures. Its guardian, Chromathing, dwells within this gleaming terrain, shaped from the island’s vibrant mineral heart.

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